DNP Creates Educational Program to Develop School Pupils Capable of Acting on Their Own Initiative While Cooperating with Others

Dai Nippon Printing Co., Ltd. (DNP) in cooperation with the University of Tsukuba and Chiba University, has created an educational program for the development of school pupils who are capable of acting on their own initiative while cooperating with others. The University of Tsukuba is engaged in advanced education that anticipates the international society in the period beyond 2020, while Chiba University is involved in the creation of classwork incorporating gamification techniques designed to boost pupil motivation towards learning. The first joint development is a series of teaching materials based on the concept of Hospitality.

Background

The Tokyo Metropolitan Government promotes the following values for school pupils in the Tokyo school area:

to accept oneself, maintain one's own goals, and become a human being equipped with the desire and attitude to aim for one's best.

to be fond of sports, and become a human being that keeps a balance between knowledge, virtue and physical strength.

to maintain self-awareness and pride in being Japanese, and become a human being equipped with an international sensibility that makes it possible for them to learn and act proactively.

to respect diversity, and develop qualities and skills as a human being capable of contributing to the realization of an inclusive society, and the peace and development of international society.

Pioneering such developments, with the cooperation of research institutes and experts boasting knowledge in a variety of areas, DNP has created an educational program for the development of school pupils who are capable of acting on their own initiative, while cooperating with others, with the aim of resolving social challenges. As part of these efforts, from July 2015, case studies were conducted targeting elementary school students in years, 4, 5 and 6 with the cooperation of several dozen schools in the Tokyo Metropolitan school area. Teaching materials were used that had been jointly developed by The University of Tsukuba, which is engaged in advanced education that anticipates the international society in the period beyond 2020, and Chiba University, which is involved in the creation of classwork incorporating gamification techniques designed to boost pupil motivation towards learning. As a result, the partners have jointly developed a set of teaching materials for collaborative learning based on the concept of Hospitality that incorporate the desires of teachers from participating elementary schools.

Teaching Materials based on the Concept of Hospitality

The teaching materials teach school pupils the importance of forming human relationships and of social participation through hospitality-based communication that shows consideration for others. Amid the increased opportunities for coming into contact with people from a variety of cultures and those with different ways of thinking viewed from the rise in the number of overseas visitors to Japan, the teaching materials are based on contents that aim to provide the stimulus for all participating children and school pupils to consider what is the best way to act. The materials are digital in nature, and use friendly animation characters and games that help the storylines, and boost the desire to learn of participating school pupils, as a result. The materials do not just stop at the acquisition of knowledge, but also help promote understanding through group work and practical collaborative learning.

<Anticipated Usage Scenes>

As teaching materials capable of covering two classroom sessions for upper class pupils at elementary schools, in subjects such as Ethics, Integrated Studies, and special activities.

<Features>

1, Supporting Human Development through Hospitality

Izumi Egami, Visiting Professor at the University of Tsukuba, lectures on hospitality at approximately 200 schools each year, allowing children to etiquette that allows them to express a refined sense of consideration for others. Egami was a flight attendant for 30-years, and is a hospitality expert. Her persuasive approach leaves a strong impression on the children she comes into contact with.

2, Teaching Materials for Collaborative Learning That Incorporate Gamification Techniques

Gamification techniques that take in game elements has long been advocated by Professor Daisuke Fujikawa, Vice Dean of the Faculty of Education at Chiba University. These techniques help increase the powers of concentration so that children voluntarily maintain the motivation to participate in classes. Animation characters are used in the storylines, which aids class progress and reduces the burden on the teachers, allowing them to focus on instruction designed to grasp the learning progress of each, individual pupil.

<Joint Developers>

Professor Hisashi Sanada, of the Faculty of Health and Sport Sciences at the University of Tsukuba. Visiting Professor Izumi Egami, of the University of Tsukuba. Professor Daisuke Fujikawa, the Faculty of Education at Chiba University. Shinsuke Sano, Executive Board member and Senior Special Researcher, Sasagawa Sports Foundation.

Looking Ahead

In a follow up development, from May 2016 DNP plans to develop teaching materials that allow school pupils to learn the importance of fully engaging with their targets while supporting their friends and friendly rivals, and to learn about living together with a variety of people and cultures. The Company aims for total sales related to the educational program of 300 million yen by FY 2018.

 
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